Friday, February 1, 2019

PUBG PlayerUnknown's Battlegrounds

PUBG PlayerUnknown's Battlegrounds 


PlayerUnknown's Battlegrounds (PUBG) is a 2017 online multiplayer battle royale game developed and published by PUBG Corporation, a subsidiary of South Korean video game company Bluehole. The game is based on previous mods that were created by Brendan "PlayerUnknown" Greene for other games, inspired by the 2000 Japanese film Battle Royale, and expanded into a standalone game under Greene's creative direction. In the game, up to one hundred players parachute onto an island and scavenge for weapons and equipment to kill others while avoiding getting killed themselves. The available safe area of the game's map decreases in size over time, directing surviving players into tighter areas to force encounters. The last player or team standing wins the round.

Battlegrounds received positive reviews from critics, who found that while the game still was not fully finished and had some technical flaws, it presented new types of gameplay that could be easily approached by players of any skill level and was highly replayable. The game received several Game of the Year nominations among other accolades, and is considered by Greene to be the defining game of the battle royale genre. Several other video games, following in Battlegrounds's success, added battle royale-style modes, while a number of clones, primarily out of China, also appeared. PUBG Corporation has run several small tournaments and introduced in-game tools to help with broadcasting the game to spectators, as they wish for it to become a popular esport.

GAME PLAY




Battlegrounds is a player versus player shooter game in which up to one hundred players fight in a battle royale, a type of large-scale last man standing deathmatch where players fight to remain the last alive. Players can choose to enter the match solo, duo, or with a small team of up to four people. The last person or team alive wins the match.


Each match starts with players parachuting from a plane onto one of the four maps, with areas of approximately 8 × 8 kilometres (5.0 × 5.0 mi), 6 × 6 kilometres (3.7 × 3.7 mi), and 4 × 4 kilometres (2.5 × 2.5 mi) in size.The plane's flight path across the map varies with each round, requiring players to quickly determine the best time to eject and parachute to the ground. Players start with no gear beyond customized clothing selections which do not affect gameplay. Once they land, players can search buildings, ghost towns and other sites to find weapons, vehicles, armor, and other equipment. These items are procedurally distributed throughout the map at the start of a match, with certain high-risk zones typically having better equipment.Killed players can be looted to acquire their gear as well.Players can opt to play either from the first-person or third-person perspective, each having their own advantages and disadvantages in combat and situational awareness; though server-specific settings can be used to force all players into one perspective to eliminate some advantages.

Every few minutes, the playable area of the map begins to shrink down towards a random location, with any player caught outside the safe area taking damage incrementally, and eventually being eliminated if the safe zone is not entered in time; in game, the players see the boundary as a shimmering blue wall that contracts over time.This results in a more confined map, in turn increasing the chances of encounters.During the course of the match, random regions of the map are highlighted in red and bombed, posing a threat to players who remain in that area.In both cases, players are warned a few minutes before these events, giving them time to relocate to safety.At random, a plane will fly over various parts of the playable map and drop a loot package, containing items which are typically unobtainable during normal gameplay. These packages emit highly visible red smoke, drawing interested players near it and creating further confrontations.On average, a full round takes no more than 30 minutes.



At the completion of each round, players gain in-game currency based on their performance. The currency is used to purchase crates which contain cosmetic items for character or weapon customization.A rotating "event mode" was added to the game around March 2018. These events change up the normal game rules, such as establishing larger teams or squads, or altering the distribution of weapons and armor across the game map.

Counter-Strike: Global Offensive

                                       




Counter-Strike: Global Offensive (CS:GO) is a multiplayer first-person shooter video game developed by Hidden Path Entertainment and Valve Corporation. It is the fourth game in the Counter-Strike series and was released for Microsoft Windows, OS X, Xbox 360, and PlayStation 3 in August 2012, with the Linux version released in September 2014. Originally released as a retail product, Global Offensive became free to play in December 2018.

The game pits two teams against each other: the Terrorists and the Counter-Terrorists. Both sides are tasked with eliminating the other while also completing separate objectives, the Terrorists, depending on the game mode, must either plant the bomb or defend the hostages, while the Counter-Terrorists must either prevent the bomb from being planted, defuse the bomb, or rescue the hostages. There are eight game modes, all of which have distinct characteristics specific to that mode.

Global Offensive has matchmaking support that allows players to play on dedicated Valve servers, as well as allowing members of the community to host their own servers with custom maps and game modes. Global Offensive has a competitive scene, with Valve-sponsored tournaments being the premier competitive events for the game. Global Offensive received positive reviews from critics. The game was praised for its overall gameplay and faithfulness to the previous iterations in the series. Some of the early features were criticized, and while the console versions received positive reviews, reviewers believed there were obvious differences between the console and PC versions of the game.

GAME PLAY



Global Offensive, like prior games in the Counter-Strike series, is an objective-based, multiplayer first-person shooter. Two opposing teams, known as the Terrorists and the Counter Terrorists, compete in game modes to complete objectives, such as securing a location to plant or defuse a bomb and rescuing or guarding hostages.


At the end of each round, players are rewarded based on their individual performance with in-game currency to spend on more powerful weapons in subsequent rounds. Winning rounds results in more money than losing, and completing objectives such as killing enemy players gives cash bonuses. Uncooperative actions, such as killing teammates, results in a penalty.




Thursday, January 31, 2019

Video Gaming Trends and Stats in 2019



As we blast towards the middle of 2019, there are a few things already making waves this year. Professor Stephen Hawking passed away, we bombed Syria and Fortnite Battle Royale took the crown as the most successful game of the year so far. What do you mean you haven’t heard of it?

Fortnite is something completely new and exciting. Well, according to the majority of gamers out there, it certainly is. It’s a 100 player, free for all battle game, free to download (but believe us there are a LOT of in-app purchases) and in the first quarter of 2019, it’s made its way into the headlines as one of the most successful games ever.

Despite this, it hasn’t helped developers, Epic Games, make their way into the top revenue generating brands just yet, but that could all change. Whether you’re a player of Fortnite or not, one thing is for certain, we spend a whole lot of cash on maintaining our video game addiction.




Did you know that the leading games developer generated more than $12 Billion last year? That’s almost double their nearest competitor, and has seen Tencent tipped to be one of, if not THE, biggest business in the world by 2025. Most of that cash is being spent in the Asia Pacific region, although at $25 Billion, the US is putting in a very good show too.

It’s not all about the guys either, as women are proving themselves to be just as addicted to their games as anyone else. Why not a look at this infographic made by Filmora for more surprising game statistics for 2019 and see how much you really know about gaming.






Tuesday, January 29, 2019

Mobile Gaming, Then and Now


Hi everybody – Alex here. I thought about just posting “Second!” up here to follow up Mike’s bold trailblazer of a first post, but then I figured I’d talk a bit about mobile gaming and how it’s changed for the better over the last few years – both for Venan as a development studio and for the gaming industry as a whole.

In the last few weeks, we’ve set up a Facebook page, a Twitter feed, and sent out a few press releases extolling the awesomeness of our new handheld gaming initiative Venan Arcade, and its flagship title, Space Miner: Space Ore Bust. This being our fourth fully-independent title, you’d think that we would have a system down for such things by now – in truth, a lot’s changed since we released our last independent title, the pirate sim High Seas: Guns and Gold, back in 2007. Two years doesn’t seem like that long a time, but consider what’s happened since then!

Specifically, the iPhone and the App Store happened.

To say that their effect on mobile game development has empowered studios like ours is a massive understatement. In the High Seas days, all of two years ago, when you wanted to make a game on a mobile phone, you weren’t just making it for a single phone. You were making it for a lot of phones, across multiple handset carriers. Screen resolutions would change, size requirements would change, controls would change – you’d have to redesign different aspects of the same game multiple times over to ensure that it took full advantage of every handset it appeared on.

With the iPhone, we don’t have to make a choice between playing either music or sound effects. We don’t have to cut a feature early-on because it won’t work on low-end handsets. If we want pretty particle effects or transparency, the iPhone is more than accommodating. So the question we posed to ourselves was as such: with over 37 million iPhone and iPod Touch users out there, why the heck wouldn’t we want to shift some focus over to it?

And so we created Venan Arcade with the aim of branching out into the indie realm once more. The first game in the initiative, Space Miner: Space Ore Bust, personifies everything about Venan Arcade: fun gameplay, great graphics, and balanced design. Looking at the current library of App Store games, it’s downright embarrassing how many games don’t follow this kind of creed. Some games look nice but feature little-to-no gameplay balance whatsoever. Other games look absolutely terrible but have interesting mechanics. Many App Store titles seem content to consider themselves as mere “diversions”, as did many mobile titles of old.

Fortunately for all us gamers, this mindset is starting to fall out of fashion. Thanks to the App Store, DSiWare, XBLA, PSN and the like, for the first time in a long while developers are making the games they want to make for the audience they want to cater to. Space Miner: Space Ore Bust is our first step into this crazy new landscape, but we have all the confidence in the world that it won’t be our last.